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New Opportunities Fund: Digitisation Of Learning Materials Programme

Introductory Workshops For Participants

PRESENTING DIGITISED MATERIALS FOR LEARNING

by Sophia Robertson, Arts & Culture Director & Carolyn Royston, Education Director

How do you interpret your digitised materials for the user?

How do you bring the site alive for your audience in an educational and stimulating way?

How can you build learning into your materials?

There are a number of ways of incorporating learning into collections-based websites in order to provide the user with a variety of fun, educational and interactive materials. Each of these can be created in a variety of ways and complexities.

1. Digitised Materials Features

These complement your digitised source materials, and offer simple ways of incorporating additional contextual and explanatory material, whilst also adding learning value to your resource.

Examples include:

2. Different Routes into Materials

Different items can be used as devices to explore your materials. Learning can be stimulated and encouraged through this exploring format (and its similarity to games software).

Examples include:

3. Interactive features

A variety of features can be created to add fun, encourage interaction and/or reinforce learning within the site. Informal and self-directed learning should incorporate critical thinking, problem solving, memory and visuals.

Examples include:

4. Learning packages surrounding a particular topic or theme

More advanced packages of materials can also be produced in a more structured manner, so they can be used in a formal and informal learning content.

These would offer:

Finally, a few simple tips: